A black and white drawing of a scary worm with blood-covered teeth

Actually, I’ve technically been an indie game developer for a few years - or possibly, it’s better to say that I have previously been an indie game developer. I released a couple of text adventures on Android a while back. One of them was the basis for the Day of the Worms current iteration.

It’s a hand-drawn point-and-click survival horror adventure game with interactive fiction elements - which is quite a mouthful, but is the best way to describe the game play.

While it’s true that I have previously written and released IF games on Android, creating a PC game (Windows and Linux) feels somehow more real, and Steam is more grown-up than the Google Play store.

It’s taken about a month to get from the first drawings to this point - which is kind of cheating as a lot of the plot and the text comes from the earlier Android and Twine versions.

The Steam page went live this morning, and I’m aiming for a June 2025 release date. The first half-hour or so - depending on how often you die - is playable now, and I plan to have a properly playable demo in time for Steam Next Fest in February.

While I’ll post major milestones on this blog, the main development blog for the game is at davidrutland.uk. Alternatively, you can check out the Steam store page in the unlikely event that you want to recieve notifications or add it to your wishlist.

This is the kind of action you can expect:

Gameplay interface of a point-and-click adventure. It is black and white and shows an allotment gardener on a typlical allotment. The inventory is open

A black and white drawing of a group of worms with blood-covered teeth surrounding an injured worm

A black and white drawing of the interior of an allotment shed

A black and white drawing of a terrified man, with a worm vanishing up his nose